2013年10月19日星期六

'Paper Monsters' for iOS and Android game review

'Paper Monsters' for iOS and Android game review

Some of you may be familiar with Paper Monsters, which was released on iOS back in January this year. While it took its time, the Android version of the game has finally been released and is now available on Google Play.

For those who don’t know, Paper Monsters is a side scrolling ‘2.5D‘ game involving characters and environment made out of paper. Let’s take a closer look at it.

Title
Paper Monsters
Developer
Crescent Moon Games
Platform
iOS
Android
Release Date

January 2012
November 2012
Content rating

4+
Everyone
Size
108MB
84MB
Price
$0.99

Gameplay

Paper Monsters is a 3D side-scrolling game, which is why I referred to it as 2.5D. Basically, the game is rendered in 3D but the action mostly is in just two planes.

In this game, your objective is to avoid the enemies and collect buttons and paper clips as you move towards the end of the level. There are several silver buttons scattered throughout the level and if you collect 50 you get one gold button. There are also a handful of gold buttons throughout the levels. These buttons can later be used as currency to purchase items to customize the look of your character.

Along with the buttons, there are precisely three paper clips in each level but these are usually hidden or out of reach and requires a bit of exploration to find.

Throughout the game you will face many enemies. To take them out, you just have to jump over them. There are some which cannot be killed this way, or in any way, so you just have to avoid them.

Along with the land levels there are also some underwater levels where you take the form of a submarine. There, along with the sea creatures, you also have mines to avoid. Thankfully, you get an unlimited supply of torpedoes to fire at them.

The gameplay in Paper Monsters will remind you of Cordy or Pandemonium (if you are old enough). The side scrolling action is similar to most 2D games but the 3D visuals makes things more interesting. At times you enter special levels within levels, which are actually placed behind the main level, so the camera just focuses in the background so you can see yourself in the back. Once you exit that area, the camera focuses back to the main level. It’s a neat trick and only possible because the game is in 3D.

The gameplay is fun. It is easy to dismiss the game due to its visual style as something childish and boring but go past the initial levels and you’ll find that the Paper Monsters is challenging enough to keep you on its toes. The difficulty ramps up nicely and offers a fair amount of challenge to keep you interested without being too easy or too difficult. Most of the fun comes from the platforming, where timing your jumps correctly is everything. The presence of enemies and collectibles only makes it more fun.

There are four modes in the game. There is the main story mode and two other modes called Punkin’ Time and Heartbreak Shakedown, which offer similar gameplay to the main campaign but are seasonal packages that were released during Valentine’s Day and Halloween.

There is also a mini game called Drag ‘N Dash, where the character moves forward on its own and you just have to press jump at the right time to collect the buttons and avoid the enemies. Unfortunately, this mode is broken on Android because after a while the game world abruptly ends and your character goes into an infinite fall.

Graphics and Sound

As mentioned before, Paper Monsters is a 3D game and a decent looking one at that. The characters in the game have a boxy, low polygon look to them but that’s fine considering they are supposedly made from paper.

The background score in the game is also pretty good and worth putting on headphones for. Unfortunately, the sound effects aren’t that great and lack the polish of titles from big game studios.

Verdict

If you haven’t played Paper Monsters already, you’re missing out on a lot of fun. For $0.99, Paper Monsters offers plenty of enjoyable gameplay with a lot of replay value. Only major problem with the Android release is the broken Drag ‘N Dash mode, which hopefully would be fixed soon.

Rating: 4/5
Pros: Challenging, enjoyable gameplay, good soundtrack, plenty of replay value
Cons: Broken Drag ‘N Dash mode on the Android version, sounds effects are bit cheesy

Download: iOS | Android

2013年10月16日星期三

Facebook Messenger finds its true calling

Facebook Messenger finds its true calling, wants to be the all-in-one messenger hub

Facebook brought a major update for its Messenger client, which helped expand its reach. Until today the app had only one use – chats between online Facebook friends. Now it no longer requires you to have a Facebook account.

Basically the new Messenger wants a piece from the WhatsApp and the native SMS clients’ share. It allows users to send messages to whoever is in their phonebooks and does not require any social log-in.

Of course, if you have a Facebook account and you use it for log-in, you will be able to do Facebook chats as well, but if you don’t the Messenger will work as a standalone service, using your phone number as an ID.

As it seems Facebook wants to make its otherwise useless app a universal messenger hub. There are lots of already similar services around, starting the BBM, WhatsApp, Viber, Samsung ChatOn, iMessage, etc. but Facebook thinks it still has a shot no matter how crowded the market is.

Well, whatever happens with the new Messenger, it will be better than what we used to have. Let’s face it – no one actually uses this thing. The chat service is available within the native Android and iOS apps, so the Messenger one is pretty much obsolete.

The new capable Messenger app will roll out initially on Android and will become available gradually around the globe. The first countries to get it are Australia, India, Indonesia, South Africa and Venezuela, with the rest of the world to follow shortly after. Facebook claims these countries are of no particular significance, but it’s no secret the BBM service is quite popular there.

An iOS compatible app will be launched after the Android premiere is over, but there is no information on when exactly.

Source

2013年10月15日星期二

Wi-Fi-only Samsung Tab in the works

Cheaper, Wi-Fi-only Samsung Tab in the works

It’s been a couple of weeks since Samsung introduced its first Android-running 3G and Wi-Fi capable Galaxy Tab and now rumor is the company is about to release a more affordable Wi-Fi-only version of the tablet.

While there is still no word on the exact launch date and price tag of the upcoming tablet, it is said to cost way less than its 3G capable bro.

As for the Galaxy Tab with 3G on board, it became clear last night that it’s going to arrive at the stores of all major US network carriers (including AT&T, Sprint, T-Mobile and Verizon) where it should be selling for around 200 to 300 US dollars (150 to 230 euro) on a contract.

And that is way more reasonable than the 680 GBP (over 800 euro) that Amazon UK expects to get for the thing. However, keep in mind that unlike its European twin, the US-bound 3G-capable Galaxy Tab won’t sport telephony features which, apparently, will be cut by the mobile operators.

2013年10月13日星期日

You can now play StarCraft and Caesar III on Android

You can now play StarCraft and Caesar III on Android

What if I told you there is a way to play StarCraft and Caesar III classics on your Android device? And that they will run as hassle-free as they would on your computer?

There is no magic involved here. Just Winulator.

The Winulator doesn’t work like an emulator. It just converts an x86 game executable to an ARM-friendly one. Here is what you need to do.

You’ll need three things – a computer with installed Winulator Converter Helper, the original DRM-free game installed on that computer and the Winulator Android app installed on your phone. The process of converting, uploading and running the game on your phone is easy and is described in six steps right here.

The Winulator app won��t limit itself to just running those two games. More game profiles should appear soon allowing you to play even more classics.

The app is available in two variants – a free (beta) one and a paid (final) app. There is no difference between those two but the beta logo and the final app is basically a donation one.

Now, excuse me, but I have to go get that Caesar III up and running on my phone.

Source | Via

2013年10月10日星期四

Plants vs

Plants vs. Zombies and Chuzzle to hit Android this month, to be free for 24h at the Amazon app store

The popular developer PopCap Games has just announced that it will be bringing a couple of titles to the Android world this month. We are talking about the puzzle game Chuzzle, which is already available and the extremely successful Plants vs Zombies lane tower defense game, which should come in two weeks’ time.

Both titles will be exclusively available on the Amazon App Store for the first two weeks of their Android existence and will be offered for free in the first 24 hours. So if you want to get the Chuzzle you’ve got to hurry up – at the time of writing you only have 20 hours left to go. You can follow this link to the Amazon Android appstore.

After the promotion ends both Chuzzle and Plants vs Zombies will cost $2.99.

Source

Beta of iOS 4

Beta of iOS 4.2 for iPad shows off multitasking, unified inbox, folders and more

The iPad was skipped when the iOS 4.1 update came – but it will be getting v4.2 in a few months. This new version will unlock the potential of the iPad that is currently locked down – multitasking, combined email inbox, folders and other goodies well-known from the iPhone. The sftware beta was published yesterday by Apple and initial reports are very positive…


iOS 4.2 will bring much needed improvements to the iPad

The biggest change that iOS 4.2 will bring to the iPad is obviously multitasking. It’s the feature everyone’s clamoring about since day one. The way iOS handles multitasking creates a bit of a problem though – the app has to support it for multitasking to work.

And a lot of iPad apps don’t right now – hopefully, the beta will allow developers to fix that by the time iOS 4.2 comes out in November. The iPad has less RAM than the iPhone 4 (256MB vs. 512MB), which could potentially cause headaches for devs.

The task manager has the same swipe-left-for-iPod-controls feature as on the iPhone. On the iPad, brightness controls and a screen rotation lock have been added to that interface. The current hardware rotation lock on the iPad will morph into a mute button (like the iPhone one).

The unified inbox will make juggling several accounts easy – all messages go into that one inbox. The Safari browser has grown a neat Search-on-page feature and the iPad is getting support for wireless printing. Game Center is arriving too, once the iOS 4.2 update hits. We’re looking forward to it.

Source

2013年10月9日星期三

MediaTek announces world's first commercially available quad-core Cortex A7 SoC

MediaTek announces world's first commercially available quad-core Cortex A7 SoC

MediaTek, a Taiwan-based fabless semiconductor company, has announced what they call the world’s first quad-core SoC – MT6589 – based on ARM’s new Cortex A7 CPU. Although Qualcomm was actually the first to do this, MediaTek’s chip will be the first to be commercially available in handsets, starting Q1, 2013.

The MT6589 uses four Cortex A7 cores based on 28nm process, which ARM says is their most power efficient processor yet. It combines them with a PowerVR Series5XT GPU and MediaTek’s multi-mode UMTS Rel. 8/HSPA+/TD-SCDMA modem.

The chip supports dual-SIM, dual-active functionality, 1080p 30fps/30fps low-power video playback and recording, a 13MP Camera with Integrated ISP, up to FHD (1920×1080) LCD displays, and enhanced picture processing for DTV-grade image quality. In addition, the MT6589 also supports MediaTek’s “Cool 3D” suite, which includes support for stereo 3D cameras and displays, real-time 2D-to-3D conversion and an optimal 3D user interface. The MT6589 adds Miracast? technology for multi-screen content sharing and pre-integrates MediaTek’s 4-in-1 connectivity combo, which supports 802.11n Wi-Fi, BT4.0, GPS and FM.

This SoC is aimed at mid-range to high-end devices and you should start seeing it in devices early next year. Click the source link for a hands-on preview of this chip.

Source