2013年10月19日星期六

'Paper Monsters' for iOS and Android game review

'Paper Monsters' for iOS and Android game review

Some of you may be familiar with Paper Monsters, which was released on iOS back in January this year. While it took its time, the Android version of the game has finally been released and is now available on Google Play.

For those who don’t know, Paper Monsters is a side scrolling ‘2.5D‘ game involving characters and environment made out of paper. Let’s take a closer look at it.

Title
Paper Monsters
Developer
Crescent Moon Games
Platform
iOS
Android
Release Date

January 2012
November 2012
Content rating

4+
Everyone
Size
108MB
84MB
Price
$0.99

Gameplay

Paper Monsters is a 3D side-scrolling game, which is why I referred to it as 2.5D. Basically, the game is rendered in 3D but the action mostly is in just two planes.

In this game, your objective is to avoid the enemies and collect buttons and paper clips as you move towards the end of the level. There are several silver buttons scattered throughout the level and if you collect 50 you get one gold button. There are also a handful of gold buttons throughout the levels. These buttons can later be used as currency to purchase items to customize the look of your character.

Along with the buttons, there are precisely three paper clips in each level but these are usually hidden or out of reach and requires a bit of exploration to find.

Throughout the game you will face many enemies. To take them out, you just have to jump over them. There are some which cannot be killed this way, or in any way, so you just have to avoid them.

Along with the land levels there are also some underwater levels where you take the form of a submarine. There, along with the sea creatures, you also have mines to avoid. Thankfully, you get an unlimited supply of torpedoes to fire at them.

The gameplay in Paper Monsters will remind you of Cordy or Pandemonium (if you are old enough). The side scrolling action is similar to most 2D games but the 3D visuals makes things more interesting. At times you enter special levels within levels, which are actually placed behind the main level, so the camera just focuses in the background so you can see yourself in the back. Once you exit that area, the camera focuses back to the main level. It’s a neat trick and only possible because the game is in 3D.

The gameplay is fun. It is easy to dismiss the game due to its visual style as something childish and boring but go past the initial levels and you’ll find that the Paper Monsters is challenging enough to keep you on its toes. The difficulty ramps up nicely and offers a fair amount of challenge to keep you interested without being too easy or too difficult. Most of the fun comes from the platforming, where timing your jumps correctly is everything. The presence of enemies and collectibles only makes it more fun.

There are four modes in the game. There is the main story mode and two other modes called Punkin’ Time and Heartbreak Shakedown, which offer similar gameplay to the main campaign but are seasonal packages that were released during Valentine’s Day and Halloween.

There is also a mini game called Drag ‘N Dash, where the character moves forward on its own and you just have to press jump at the right time to collect the buttons and avoid the enemies. Unfortunately, this mode is broken on Android because after a while the game world abruptly ends and your character goes into an infinite fall.

Graphics and Sound

As mentioned before, Paper Monsters is a 3D game and a decent looking one at that. The characters in the game have a boxy, low polygon look to them but that’s fine considering they are supposedly made from paper.

The background score in the game is also pretty good and worth putting on headphones for. Unfortunately, the sound effects aren’t that great and lack the polish of titles from big game studios.

Verdict

If you haven’t played Paper Monsters already, you’re missing out on a lot of fun. For $0.99, Paper Monsters offers plenty of enjoyable gameplay with a lot of replay value. Only major problem with the Android release is the broken Drag ‘N Dash mode, which hopefully would be fixed soon.

Rating: 4/5
Pros: Challenging, enjoyable gameplay, good soundtrack, plenty of replay value
Cons: Broken Drag ‘N Dash mode on the Android version, sounds effects are bit cheesy

Download: iOS | Android

2013年10月16日星期三

Facebook Messenger finds its true calling

Facebook Messenger finds its true calling, wants to be the all-in-one messenger hub

Facebook brought a major update for its Messenger client, which helped expand its reach. Until today the app had only one use – chats between online Facebook friends. Now it no longer requires you to have a Facebook account.

Basically the new Messenger wants a piece from the WhatsApp and the native SMS clients’ share. It allows users to send messages to whoever is in their phonebooks and does not require any social log-in.

Of course, if you have a Facebook account and you use it for log-in, you will be able to do Facebook chats as well, but if you don’t the Messenger will work as a standalone service, using your phone number as an ID.

As it seems Facebook wants to make its otherwise useless app a universal messenger hub. There are lots of already similar services around, starting the BBM, WhatsApp, Viber, Samsung ChatOn, iMessage, etc. but Facebook thinks it still has a shot no matter how crowded the market is.

Well, whatever happens with the new Messenger, it will be better than what we used to have. Let’s face it – no one actually uses this thing. The chat service is available within the native Android and iOS apps, so the Messenger one is pretty much obsolete.

The new capable Messenger app will roll out initially on Android and will become available gradually around the globe. The first countries to get it are Australia, India, Indonesia, South Africa and Venezuela, with the rest of the world to follow shortly after. Facebook claims these countries are of no particular significance, but it’s no secret the BBM service is quite popular there.

An iOS compatible app will be launched after the Android premiere is over, but there is no information on when exactly.

Source

2013年10月15日星期二

Wi-Fi-only Samsung Tab in the works

Cheaper, Wi-Fi-only Samsung Tab in the works

It’s been a couple of weeks since Samsung introduced its first Android-running 3G and Wi-Fi capable Galaxy Tab and now rumor is the company is about to release a more affordable Wi-Fi-only version of the tablet.

While there is still no word on the exact launch date and price tag of the upcoming tablet, it is said to cost way less than its 3G capable bro.

As for the Galaxy Tab with 3G on board, it became clear last night that it’s going to arrive at the stores of all major US network carriers (including AT&T, Sprint, T-Mobile and Verizon) where it should be selling for around 200 to 300 US dollars (150 to 230 euro) on a contract.

And that is way more reasonable than the 680 GBP (over 800 euro) that Amazon UK expects to get for the thing. However, keep in mind that unlike its European twin, the US-bound 3G-capable Galaxy Tab won’t sport telephony features which, apparently, will be cut by the mobile operators.

2013年10月13日星期日

You can now play StarCraft and Caesar III on Android

You can now play StarCraft and Caesar III on Android

What if I told you there is a way to play StarCraft and Caesar III classics on your Android device? And that they will run as hassle-free as they would on your computer?

There is no magic involved here. Just Winulator.

The Winulator doesn’t work like an emulator. It just converts an x86 game executable to an ARM-friendly one. Here is what you need to do.

You’ll need three things – a computer with installed Winulator Converter Helper, the original DRM-free game installed on that computer and the Winulator Android app installed on your phone. The process of converting, uploading and running the game on your phone is easy and is described in six steps right here.

The Winulator app won��t limit itself to just running those two games. More game profiles should appear soon allowing you to play even more classics.

The app is available in two variants – a free (beta) one and a paid (final) app. There is no difference between those two but the beta logo and the final app is basically a donation one.

Now, excuse me, but I have to go get that Caesar III up and running on my phone.

Source | Via

2013年10月10日星期四

Plants vs

Plants vs. Zombies and Chuzzle to hit Android this month, to be free for 24h at the Amazon app store

The popular developer PopCap Games has just announced that it will be bringing a couple of titles to the Android world this month. We are talking about the puzzle game Chuzzle, which is already available and the extremely successful Plants vs Zombies lane tower defense game, which should come in two weeks’ time.

Both titles will be exclusively available on the Amazon App Store for the first two weeks of their Android existence and will be offered for free in the first 24 hours. So if you want to get the Chuzzle you’ve got to hurry up – at the time of writing you only have 20 hours left to go. You can follow this link to the Amazon Android appstore.

After the promotion ends both Chuzzle and Plants vs Zombies will cost $2.99.

Source

Beta of iOS 4

Beta of iOS 4.2 for iPad shows off multitasking, unified inbox, folders and more

The iPad was skipped when the iOS 4.1 update came – but it will be getting v4.2 in a few months. This new version will unlock the potential of the iPad that is currently locked down – multitasking, combined email inbox, folders and other goodies well-known from the iPhone. The sftware beta was published yesterday by Apple and initial reports are very positive…


iOS 4.2 will bring much needed improvements to the iPad

The biggest change that iOS 4.2 will bring to the iPad is obviously multitasking. It’s the feature everyone’s clamoring about since day one. The way iOS handles multitasking creates a bit of a problem though – the app has to support it for multitasking to work.

And a lot of iPad apps don’t right now – hopefully, the beta will allow developers to fix that by the time iOS 4.2 comes out in November. The iPad has less RAM than the iPhone 4 (256MB vs. 512MB), which could potentially cause headaches for devs.

The task manager has the same swipe-left-for-iPod-controls feature as on the iPhone. On the iPad, brightness controls and a screen rotation lock have been added to that interface. The current hardware rotation lock on the iPad will morph into a mute button (like the iPhone one).

The unified inbox will make juggling several accounts easy – all messages go into that one inbox. The Safari browser has grown a neat Search-on-page feature and the iPad is getting support for wireless printing. Game Center is arriving too, once the iOS 4.2 update hits. We’re looking forward to it.

Source

2013年10月9日星期三

MediaTek announces world's first commercially available quad-core Cortex A7 SoC

MediaTek announces world's first commercially available quad-core Cortex A7 SoC

MediaTek, a Taiwan-based fabless semiconductor company, has announced what they call the world’s first quad-core SoC – MT6589 – based on ARM’s new Cortex A7 CPU. Although Qualcomm was actually the first to do this, MediaTek’s chip will be the first to be commercially available in handsets, starting Q1, 2013.

The MT6589 uses four Cortex A7 cores based on 28nm process, which ARM says is their most power efficient processor yet. It combines them with a PowerVR Series5XT GPU and MediaTek’s multi-mode UMTS Rel. 8/HSPA+/TD-SCDMA modem.

The chip supports dual-SIM, dual-active functionality, 1080p 30fps/30fps low-power video playback and recording, a 13MP Camera with Integrated ISP, up to FHD (1920×1080) LCD displays, and enhanced picture processing for DTV-grade image quality. In addition, the MT6589 also supports MediaTek’s “Cool 3D” suite, which includes support for stereo 3D cameras and displays, real-time 2D-to-3D conversion and an optimal 3D user interface. The MT6589 adds Miracast? technology for multi-screen content sharing and pre-integrates MediaTek’s 4-in-1 connectivity combo, which supports 802.11n Wi-Fi, BT4.0, GPS and FM.

This SoC is aimed at mid-range to high-end devices and you should start seeing it in devices early next year. Click the source link for a hands-on preview of this chip.

Source

2013年10月8日星期二

720p video capture plus a pocket projector – that’s 3M Shoot-N-Share

720p video capture plus a pocket projector – that’s 3M Shoot-N-Share

3M Shoot-N-Share is a nice pocket gadget capable of capturing 720p videos. But its most important feature is the integrated pico projector for showing your works directly on the wall.


3M Shoot-N-Share projects only in VGA resolution, but I guess it’s the best we can get from a pocket technology. It also has microSD card slot and HDMI port to watch your videos in full resolution on a proper big screen.


3M Shoot’N Share

I doubt any of today’s camera/projector duo packed in whatever tech (phone, player, etc.) can become a bestseller, but I believe there’s hope for the future ones.

3M Shoot’N Share will launch in October for 300 US dollars.

Source

32GB Microsoft Surface sold out in the US

32GB Microsoft Surface sold out in the US, is still available in other countries

The Surface tablet pre-orders has started a fire in the US and as a result Microsoft has already sold out all its US stock of the base 32GB model (without Touch Cover). If you pre-order this version now it will only be delievered to you in three weeks, while the other two available models are still scheduled to arrive on October 26.

The RT tablet is still available in the rest of the countries where Microsoft started the pre-order yesterday.

If the success of the pre-order is anything to judge by, Microsoft is going to have a pretty successful Surface launch come October 26. However, Microsoft should do its best to bring the device to more countries if it is to mount a serious challenge to the Apple iPad.

Source | Via

'Wreck-It Ralph' for iOS and Android game review

'Wreck-It Ralph' for iOS and Android game review

Wreck-It Ralph is an arcade game based on a movie of the same name, which released last month. The game is made by Disney, who have so far given us a bunch of mobile games, the most popular among them being ‘Where’s My Water?’ and ‘Where’s My Perry?’

Wreck-It Ralph is actually not one game but a combination of three mini games. It features Fix-It Felix, Jr. on which the movie is based along with two new games. Let’s see how they all fare.

Title
Wreck-it Ralph
Developer
Disney
Platform
iOS
Android
Release Date
November 1, 2012
Content rating

9+
Low Maturity
Size
37.3MB
39MB
Price
$0.99

Gameplay

One of the games in Wreck-It Ralph is Fix-It Felix, Jr. The movie on which Wreck-It Ralph the game is based on is Fix-It Felix. Jr. (yeah, it’s a weird circle) but the game actually didn’t exist so Disney went ahead and made the game as well. Fix-It Felix, Jr. is also available separately as a free game only on iOS.

In Fix-It Felix, Jr., you are the titular character and your job is to go around and fix the windows broken by Ralph. You have a joystick on the left side of the screen that you can use to move up, down, left and right and a button on the right that you have to tap to fix a window.

As you move around, you have to avoid the bricks that Ralph throws down from the top, as well as any birds that might fly around.

You have multiple stages in the game and each stage has multiple levels. In each stage you get three lives and in each level you have a fixed amount of time to fix all the windows. If you run out of lives or levels then the game is over. Like old-school games, there are no checkpoints here, so if you die you have to start from the first level.

The game seems pretty easy at first but later on you realize that it becomes harder to avoid the bricks falling down from the top. You also get a lot more windows to fix and things such as flower beds and open windows make it difficult to move around quickly.

The second game is Sweet Climber, which is basically Doodle Jump. You bounce off tree branches and you have to collect candy while trying not to fall down.

The third game is Hero’s Duty, which is a top-down shooter and only game out of three played in landscape mode. In this game, your job is to shoot the cy-bugs with your gun and occasionally you get power ups which change your weapon temporarily to something cooler, such as a flame thrower. You get waves upon waves of cy-bugs attacking you and once you finish them all, you progress to the next level, where you face bigger cy-bugs.

If I had to rate them, I would rate Hero’s Duty the highest as it was easily the most exciting out of the three and the one I spent most time playing. Fix-It Felix, Jr. would come second and although reasonably fun isn’t anything special. Sweet Climber is the least entertaining of all and I hardly played it at all.

Interestingly, there is also a fourth game in Wreck-It Ralph that is not yet available but should be out soon.

Wreck-It Ralph has a leaderboard where you can see where you rank against players around the world in every game. You can also log into Facebook and compare your scores against your friends’.

Graphics and Sound

In terms of visuals and sound, Fix-It Felix, Jr. has been designed to resemble classic arcade games and it succeeds in doing that. The type of gameplay, coupled with the graphics and sound brings back memories of old-school 2D games.

The other two games adopt a more contemporary look and borrow the visual style from the movie. Both look and sound fine and there is not much to complain here.

Verdict

For just $0.99, even one of these games would not have been a bad bet. But with three of them and a fourth one arriving shortly, Wreck-It Ralph is excellent value for money. The three games are quite different and I’m sure everyone will find something they like. For that money, you really can’t go wrong.

Rating: 4/5
Pros: Hero’s Duty is a lot of fun, Fix-It Felix, Jr. brings back memories of old-school arcade games, great value for the price
Cons: Sweet Climber is terribly unoriginal and not much fun

Download: iOS | Android

2013年10月6日星期日

Mysterious device running Intel's Bay Trail crushes the competition in AnTuTu

Mysterious device running Intel's Bay Trail crushes the competition in AnTuTu

Last week we reported on an alleged AnTuTu benchmark score of the brand new Sony Xperia Z Ultra running on the new Snapdragon 800 chipset with four Krait 400 cores wiping out the competition, including the upcoming (alleged) Galaxy S4 Advanced.

Today, a mystery Android 4.2.2 device running Intel’s next generation of mobile processors – Bay Trail – has surfaced, which blows those chart-topping numbers clean out of the water. The smartphone or tablet posted an unheard so far score score of over 43,000.

Not only that, but the unknown device codenamed byt_t_ffrd10 was clocked at just 1.1 GHz. With a maximum clock speed of 2.1 GHz, we don’t have to tell you the implications of what kind of performance a Bay Trail-powered device could bring running at maximum power. We’ll update our chart to illustrate the difference:


AnTuTu

  • Mystery Intel Bay Trail device
    43416
  • Sony Xperia Z Ultra (alleged)
    34758
  • Samsung Galaxy S4 Advanced (alleged)
    31491
  • Samsung Galaxy S4 (Octa)
    26275
  • Samsung Galaxy S4 (S600)
    24716
  • HTC One
    22678
  • Sony Xperia Z
    20794
  • LG Optimus G Pro
    20056
  • HTC Butterfly
    19513
  • Huawei Ascend Mate
    15714
  • Samsung Galaxy S III
    15547
  • Oppo Find 5
    15167
  • Samsung Galaxy Mega 6.3
    13621

That being said, that’s a lot of hype riding on a unidentified device that may not even turn out to be the real deal. Either way, this undoubtedly has raised a red flag or two in the ARM camp.

Source (Japanese) | Via

2013年10月5日星期六

Got a new Google Settings icon on your Android smartphone

Got a new Google Settings icon on your Android smartphone? It's fine

You may have been surprised today to see a new app icon in your drawer, the Google Settings, getting you access to previously unseen dashboard of settings.

While the more tech savvy among us might suspect some hidden malware is at work, what’s actually at play is a silent update to the Google Play Services app.

As far as its functionality, however, it’s basically just a shortcut to your Settings > Accounts > Google options, giving you the exact same options you’d find there, with the addition of some Google+ sign-in settings as well.

Likely, Google will fill this space with some unique settings at some point in the future, but for now it’ll be just another (pretty) icon in your app drawer.

Source

Lead designer of Nokia C7 talks about design and influences

Lead designer of Nokia C7 talks about design and influences

We’re getting ready to review the Nokia C7, so this caught our interest – the lead designer of the C7 talking about the process he went through. It’s interesting to see what goes on on the other side – how those phones that we’re reviewing get to be the way they are?



The design process of the Nokia C7 started with choosing its measurements – the weight and most importantly, the size of the display. Once Tomas Iva?kevi?ius, the lead designer for the C7, had picked a screen size that fits well in the hand, he designed everything else around it.

It wasn’t easy – he describes it as a complex balancing act between adding and taking things away and filtering through a lot of input from his boss and colleagues. Tomas begins the video by saying that he spent entire days at school drawing cars – I wonder if that’s the inspiration behind the curves of the Nokia C7?

Anyway, with this video in mind, we’re going back to the C7 review. Stay tuned.

Source

2013年10月4日星期五

Microsoft launches Xbox 360 wireless steering wheel

Microsoft launches Xbox 360 wireless steering wheel, emphasizes form over function

Some of you may know that Microsoft makes their own wired steering wheel set for the Xbox 360. Today they announced the new wireless version of that controller.

Now while it looks kinda cool, it fails on several levels for a steering wheel set. For starters, there are no pedals so you accelerate and brake using the controls on the front and back of the wheel. Same goes for the gear shifts. This takes half the fun out of owning a steering wheel set. Also, there is no proper force feedback available here, simply haptic feedback and rumble like on the controller.

Lastly, I don’t see how it could attach to my desk. On the back of the wheel you can see a suction cup to attach it to flat surfaces but the last time I checked desks were horizontal. This means the steering would be lying flat, which would be fine if you are into truck simulators. I hope there is some accessory that Microsoft isn’t showing here that lets you attach it to regular desks while keeping it at an angle.

The wheel will be sold for $60, which is pretty cheap and will be out in October. It would be fine for those who want improved steering control over a keyboard or regular controller but hardcore racing fans should look into investing into a proper set.

Source

New details revealed on Microsoft Courier tablet

New details revealed on Microsoft Courier tablet, don't sign up for an iPad just yet

Remember the awesome Microsoft tablet concept that leaked last September? Granted, there’s nothing official yet, but meanwhile some new details leaked online through a “reliable source”.


The Microsoft Courier will act as a digital journal – means to organize your life and put down notes, drawings, pictures, videos or audio messages.


Microsoft Courier tablet user interface

As we mentioned before the pen you see on those shots won��t be just a stylus. It will pack two buttons – an eraser and twists to alternate different drawing modes. There��s also an undo button on top of it.

The Courier is designed to be portable as much as possible and would be only an inch thick (about 25mm). The weight won��t be a problem too �C it��s expected to be less than half a kilo (one pound).

Microsoft Courier won’t run on Windows Phone 7 but instead will have its own proprietary OS and its own application eco system. It should also feature a full web browser and a file manager. Apple might want to think on that last one.

The fancy tablet is rumored to be powered by the Tegra 2 hardware platform.

We should expect the Microsoft Courier Q3 or Q4 this year. There is nothing official yet, though.

Source

The Samsung Focus S completed our battery trial

The Samsung Focus S completed our battery trial, see the results [TEST]

As the current Windows Phone flagship for Samsung, we were more than curious to put the battery of the Focus S through its paces. The fact that the device has quite a lot in common with the I9100 Galaxy S II made us twice as curious.

The Samsung Focus S is powered by the same 1650 mAh battery as the original Galaxy S II. In the case of the Windows Phone device, there is one CPU core less to be dealt with, along with half the amount RAM. The rest of the hardware of the two Koreans comes from the same parts bin.

As always, we kick things off with the 3G talk time test. Here, the Samsung Focus S managed the unimpressive 7 hours and 25 minutes of talk time. Its android sibling managed a whole hour extra in comparison.

The web browsing test was where the Focus S made us its biggest impression. The device managed 6 hours and 15 minutes of our specially prepared script – a result which is the third best. Given the fact that the best result so far belongs to a Windows Phone device as well (HTC Radar), we believe that Microsoft deserves credit for putting together a battery friendly web browser.

The video playback performance of the Focus S was also commendable. With 7 hours and 55 minutes of video playback, the smartphone finished neck to neck with its Galaxy S II sibling. However, we must point out that the video which we use for the test was converted by Zune before it landed on the device, thus making it better suited for it.

And now it is time for the most important part of our test – the overall score. Here, the Samsung Focus S managed to achieve 38 hours between charges, when we put the above tasks into play – only two hours less than the Galaxy S II.

The full review of the Samsung Focus S is already in the oven. While you are waiting for it, feel free to check out our hands-on of the device here.

2013年10月3日星期四

Samsung Galaxy Note 3 vs

Samsung Galaxy Note 3 vs. LG G Pro vs. Acer Liquid S2: Phablets unleashed

When it first came out a couple of years ago, the original Samsung Galaxy Note was welcomed with mixed feeling and reactions. Back then nobody would have thought that today we would be cheering the third installment in the lineup with an even bigger screen. Well times change, and in this industry, times literally flee.

But this time around, the Note 3 is not the only option. You see, Samsung may have opened people’s minds to the phablet realm, but it also inspired a lot of companies to launch rival products. Nothing wrong in that of course, as it leads us to this post where we pit the Galaxy Note 3 versus the LG G Pro and the Acer Liquid S2, with the latter being another fresh announcement off the IFA 2013 floor as well.

The Acer Liquied S2 as if jumped out of nowhere and wasn’t really expected. Acer rushed the opportunity prior to IFA 2013 to announce their 6″ Liquid S2 with a killer feature – its 13MP camera, which records 4k video. It’s not a slouch either with a Snapdragon 800 chipset ticking inside it, the phone runs Android 4.2.2 seamlessly.

Phablets require large hands and even then, they can be a bit unwieldy at times. That’s why specifications such as weight and width are crucial. Sadly, Acer hasn’t yet provided the weight of the Liquid S2, making the Galaxy Note 3 the lightest of the bunch as things stand now.

Samsung has really gone the extra mile to make the Galaxy Note 3 a true successor to the wildly popular Galaxy Note II. It has an updated innards (a Snapdragon 800) as well as an updated screen. It’s a 5.7″ Super AMOLED display of 1080p resolution, which catches up to the Full HD trend. Not to mention the updated S Pen and it’s plethora of new software tricks. You can read all about them in our IFA 2013 Galaxy Note 3 hands-on.

We put the LG G Pro here for a reason – it’s LG’s deliberate attempt to rival the Galaxy Note II and it outpaces it in almost every technical respect, except for the fact that there is no stylus included with it. Still, it’s interesting to see how it would fare against the latest Note 3 just as a reality-check whether it’s still relevant. Well, it’s time to find out – head over to the comparison table below.

 
Samsung Galaxy Note 3
LG G Pro
Acer Liquid S2
OS
Android 4.3
(Jelly Bean)
Android OS, v4.1.2
(Jelly Bean)
Android OS, v4.2.2
(Jelly Bean)
Display
5.7-inch
Super AMOLED
5.5"
IPS Plus LCD
6"
IPS LCD
Resolution
1920 x 1080 pixels
(386 ppi)
1920 x 1080 pixels
(401 ppi)
1920 x 1080 pixels
(367 ppi)
Height
Width
Thickness
151.2 mm
79.2 mm
8.3 mm
150.2 mm
76.1 mm
9.4 mm
166 mm
86 mm
9 mm
Weight
168 grams
172 grams
N/A
Processor
Qualcomm MSM8974
Snapdragon 800
Quad-core 2.3 GHz Krait 400?
Qualcomm APQ8064T
Snapdragon 600
Quad-core 1.7 GHz Krait 300
Qualcomm MSM8974
Snapdragon 800
Quad-core 2.2 GHz Krait 400
GPU
Adreno 330
Adreno 320
Adreno 330
RAM
3GB
2GB
2GB
Storage
32GB / 64GB
16GB / 32GB
16GB
microSD card slot
Yes, up to 64GB
Yes, up to 64GB
Yes, up to 128GB
Primary camera
13 MP, 4128 x 3096 pixels, autofocus, LED flash
13 MP, 4208 x 3120 pixels, autofocus, LED flash
13 MP, 4208 x 3120 pixels, autofocus, LED ring flash
Primary camera features
Touch focus, simultaneous HD video and image recording, geo-tagging, face and smile detection, image stabilization, panorama, Video: 2160p@30fps, 1080p@60fps
Touch focus, geo-tagging, face and smile detection, panorama, HDR, Video: 1080p@30fps, dual-video recording
Touch focus, geo-tagging, panorama, HDR; Video: 2160p@24fps, 1080p@60fps
Front camera

2 MP
1080p@30fps

2 MP
1080p@30fps
2.1MP
1080p@30fps
Wi-Fi
802.11 a/b/g/n/ac, dual-band, Wi-Fi Direct, DLNA, Wi-Fi hotspot
802.11 a/b/g/n/ac, dual-band, Wi-Fi Direct, DLNA, Wi-Fi hotspot
802.11 a/b/g/n/ac, dual-band, Wi-Fi Direct, DLNA, Wi-Fi hotspot
Network
Quad-band GSM/GPRS/EDGE
Quad-band UMTS/HSPA
LTE support

Quad-band GSM/GPRS/EDGE
Dual-band UMTS/HSPA
Dual-band LTE support

Quad-band GSM/GPRS/EDGE
Dual-band UMTS/HSPA
Tri-band LTE support
Bluetooth
Yes, v4.0 LE with A2DP
Yes, v4.0 LE with A2DP
Yes, v4.0 LE with A2DP
NFC
Yes
Yes
Yes
Distinctive features
S Pen with pressure sensitive touchscreen
N/A
N/A
Availability
September
Available
October

What we have here is failure to communicate. These are three devices that didn’t heed the warnings that the world has had enough of giant phones. They’ve even forced the Oxford dictionary to add the word “phablet” to its database – that’s the length of their insolence.

It’s go big or go home and Samsung leads the pack with its pen-enabled Galaxy Note 3, which saw the light of day yesterday in front of a hyped up crowd both beyond the Samsung-made stage and in front of thousands upon thousands of PC and handheld screens. The Note 3 was a bigger affair than its predecessor (and we’re not just talking figuratively here) and one of the biggest to hit the stage (again, we’re dead serious).

Back in the day when LG officially unveiled the G Pro it was the Galaxy Note II killer it never thought would face. Interestingly, the G Pro still manages to be a worthy rival to the Galaxy Note III even if it doesn’t have the most powerful chipset under the hood, nor the fancy S Pen stylus. And since it’s been around for a while now, the G Pro should be cheaper to buy as well. Yes, it doesn’t pack 2160p video recording, but most people would be alright without it.

Make no mistake about it, the Samsung Galaxy Note 3 is a fantastic tablet that shows the company’s burning desire to continue dominating the very market it built up. As a result, there’s no denying the fact that it’s the very best one in the market that’s available.

Nokia Lumia 928 vs Galaxy S4 impromptu flash shootout: xenon vs

Nokia Lumia 928 vs Galaxy S4 impromptu flash shootout: xenon vs. LED

While preparing the full review of the Nokia Lumia 928, we were quite curious what its Xenon flash is capable of. We had a Samsung Galaxy S4 around so we decided to do an impromptu shootout in low light conditions. We’ve prepared a set of samples from both devices for you to see, both with and without flash under the same conditions.

The entire marketing blitz surrounding the Nokia Lumia 928 has been built around its camera’s low light prowess. The samples we are about to show you now are not about that (or at least, not entirely).

With OIS built-in, the device surely commands plenty of attention, but now we are concentrating on the flash performance of the two models. Hit the break to see how they fared.

We are not going to pass a final verdict on the flash performance of the Nokia Lumia 928 just yet – we are still conducting tests of its performance. We are yet to take lots of camera samples to be able to discern how good of a job the Xenon flash does. Please consider this a work in progress.

And no, we don’t intend to turn this into a cameraphone shootout, it’s just what it is – a set of comparative flash camera samples, which we though you’d be interested in.


Nokia Lumia 928: Flash OFF / Flash ON • Flash OFF / Flash ON (no mistake in the order)


Samsung Galaxy S4: Flash OFF / Flash ON • Flash OFF / Flash ON

We will have the full review of the Nokia Lumia 928 up very soon.

较新的博文 较旧的博文 主页